Uses of Class
nl.sbdeveloper.vehiclesplus.api.vehicles.Vehicle
Packages that use Vehicle
Package
Description
The API package contains all the VehiclesPlus API classes.
The Events Implementation package contains all the events VehiclesPlus fires.
The Vehicles Implementation package contains the implemented vehicle classes.
The Parts package contains all the parts related API.
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Uses of Vehicle in nl.sbdeveloper.vehiclesplus.api
Methods in nl.sbdeveloper.vehiclesplus.api that return VehicleModifier and TypeMethodDescriptionstatic Vehicle
VehiclesPlusAPI.getVehicle
(UUID vehicleUUID) Get a vehicle by its UUID.Methods in nl.sbdeveloper.vehiclesplus.api that return types with arguments of type VehicleModifier and TypeMethodDescriptionVehiclesPlusAPI.getVehicles()
All the vehicles, can be both stored or spawned.VehiclesPlusAPI.getVehicles
(@NotNull org.bukkit.OfflinePlayer p) Get the vehicles owned by this player.Methods in nl.sbdeveloper.vehiclesplus.api with parameters of type Vehicle -
Uses of Vehicle in nl.sbdeveloper.vehiclesplus.api.events.impl
Constructors in nl.sbdeveloper.vehiclesplus.api.events.impl with parameters of type VehicleModifierConstructorDescriptionVehicleDeleteEvent
(Vehicle vehicle) Construct a newVehicleDeleteEvent
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Uses of Vehicle in nl.sbdeveloper.vehiclesplus.api.vehicles.impl
Subclasses of Vehicle in nl.sbdeveloper.vehiclesplus.api.vehicles.implModifier and TypeClassDescriptionclass
A spawned vehicle that can be driven by a player.class
A vehicle that is persistent and will not despawn when the player leaves the server.class
An abstract class that represents a spawned vehicle.class
A vehicle that is stored in a garage. -
Uses of Vehicle in nl.sbdeveloper.vehiclesplus.api.vehicles.parts
Methods in nl.sbdeveloper.vehiclesplus.api.vehicles.parts with parameters of type VehicleModifier and TypeMethodDescriptionvoid
EquipablePart.spawnStand
(org.bukkit.Location base, Vehicle owningVehicle, boolean persistent) Spawn the stand for this part.void
Part.spawnStand
(org.bukkit.Location base, Vehicle owningVehicle, boolean persistent) Spawn the stand for this part.