Uses of Class
nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl.Sounds.Sound
Packages that use Sounds.Sound
Package
Description
The Settings Implementation package contains all the implemented setting classes.
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Uses of Sounds.Sound in nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl
Methods in nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl that return Sounds.SoundModifier and TypeMethodDescriptionSounds.getAccelerate()The sound played when the vehicle is accelerating, so W is pressed.Sounds.getDriving()The sound played when the vehicle is driving, even if it's accelerating / slowing down.Sounds.getIdle()The sound played when the vehicle is in idle, so not moving.Sounds.getSlowingDown()The sound played when the vehicle is slowing down / breaking, so S is pressed.Horn.getSound()The sound of the horn.Sounds.getStart()The sound played when the vehicle is started, so when it starts moving.Methods in nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl with parameters of type Sounds.SoundModifier and TypeMethodDescriptionSounds.SoundsBuilder.accelerate(Sounds.Sound accelerate) The sound played when the vehicle is accelerating, so W is pressed.Sounds.SoundsBuilder.driving(Sounds.Sound driving) The sound played when the vehicle is driving, even if it's accelerating / slowing down.Sounds.SoundsBuilder.idle(Sounds.Sound idle) The sound played when the vehicle is in idle, so not moving.voidSounds.setAccelerate(Sounds.Sound accelerate) The sound played when the vehicle is accelerating, so W is pressed.voidSounds.setDriving(Sounds.Sound driving) The sound played when the vehicle is driving, even if it's accelerating / slowing down.voidSounds.setIdle(Sounds.Sound idle) The sound played when the vehicle is in idle, so not moving.voidSounds.setSlowingDown(Sounds.Sound slowingDown) The sound played when the vehicle is slowing down / breaking, so S is pressed.voidHorn.setSound(Sounds.Sound sound) The sound of the horn.voidSounds.setStart(Sounds.Sound start) The sound played when the vehicle is started, so when it starts moving.Sounds.SoundsBuilder.slowingDown(Sounds.Sound slowingDown) The sound played when the vehicle is slowing down / breaking, so S is pressed.Sounds.SoundsBuilder.start(Sounds.Sound start) The sound played when the vehicle is started, so when it starts moving.Constructors in nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl with parameters of type Sounds.SoundModifierConstructorDescriptionHorn(boolean enabled, Sounds.Sound sound) Construct a new Horn.Horn(Sounds.Sound sound) Construct an enabled Horn.