Uses of Class
nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl.Sounds.Sound
Packages that use Sounds.Sound
Package
Description
The Settings Implementation package contains all the implemented setting classes.
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Uses of Sounds.Sound in nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl
Methods in nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl that return Sounds.SoundModifier and TypeMethodDescriptionSounds.getAccelerate()
The sound played when the vehicle is accelerating, so W is pressed.Sounds.getDriving()
The sound played when the vehicle is driving, even if it's accelerating / slowing down.Sounds.getIdle()
The sound played when the vehicle is in idle, so not moving.Sounds.getSlowingDown()
The sound played when the vehicle is slowing down / breaking, so S is pressed.Horn.getSound()
The sound of the horn.Sounds.getStart()
The sound played when the vehicle is started, so when it starts moving.Methods in nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl with parameters of type Sounds.SoundModifier and TypeMethodDescriptionSounds.SoundsBuilder.accelerate
(Sounds.Sound accelerate) The sound played when the vehicle is accelerating, so W is pressed.Sounds.SoundsBuilder.driving
(Sounds.Sound driving) The sound played when the vehicle is driving, even if it's accelerating / slowing down.Sounds.SoundsBuilder.idle
(Sounds.Sound idle) The sound played when the vehicle is in idle, so not moving.void
Sounds.setAccelerate
(Sounds.Sound accelerate) The sound played when the vehicle is accelerating, so W is pressed.void
Sounds.setDriving
(Sounds.Sound driving) The sound played when the vehicle is driving, even if it's accelerating / slowing down.void
Sounds.setIdle
(Sounds.Sound idle) The sound played when the vehicle is in idle, so not moving.void
Sounds.setSlowingDown
(Sounds.Sound slowingDown) The sound played when the vehicle is slowing down / breaking, so S is pressed.void
Horn.setSound
(Sounds.Sound sound) The sound of the horn.void
Sounds.setStart
(Sounds.Sound start) The sound played when the vehicle is started, so when it starts moving.Sounds.SoundsBuilder.slowingDown
(Sounds.Sound slowingDown) The sound played when the vehicle is slowing down / breaking, so S is pressed.Sounds.SoundsBuilder.start
(Sounds.Sound start) The sound played when the vehicle is started, so when it starts moving.Constructors in nl.sbdeveloper.vehiclesplus.api.vehicles.settings.impl with parameters of type Sounds.SoundModifierConstructorDescriptionHorn
(boolean enabled, Sounds.Sound sound) Construct a new Horn.Horn
(Sounds.Sound sound) Construct an enabled Horn.