Class VehicleLockStateChangeEvent

All Implemented Interfaces:
org.bukkit.event.Cancellable

public class VehicleLockStateChangeEvent extends CancellableVehicleEvent<DrivableVehicle>
This event gets fired when a vehicle is locked / unlock.
  • Constructor Details

    • VehicleLockStateChangeEvent

      public VehicleLockStateChangeEvent(DrivableVehicle vehicle, boolean locked, @Nullable @Nullable org.bukkit.entity.Player driver)
      Parameters:
      vehicle - The DrivableVehicle involved in this event.
      locked - The new lock state.
      driver - The Player who locks/unlocks the vehicle.
  • Method Details

    • getDriver

      @Nullable public @Nullable org.bukkit.entity.Player getDriver()
      The Player who locks/unlocks the vehicle.
    • isLocked

      public boolean isLocked()
      The new lock state.
    • setLocked

      public void setLocked(boolean locked)
      The new lock state.